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https://w.atwiki.jp/sampleisbest/pages/241.html
開発環境 Microsoft Visual C# 2010 Express (SP1) 実行環境 Microsoft Windows XP Home Edition (SP3) プロジェクトの種類 空のプロジェクト プロジェクト名 MdxCreateMesh Program.cs using System; using System.Threading; using System.Windows.Forms; namespace MdxCreateMesh { static class Program { [STAThread] static void Main() { using (Form1 form = new Form1()) using (MdxCreateMesh main = new MdxCreateMesh()) { if (!main.DXInitialize(form)) { return; } form.Show(); while (form.Created) { main.Render(); Thread.Sleep(1); Application.DoEvents(); } } } } } Form1.cs using System.Drawing; using System.Windows.Forms; namespace MdxCreateMesh { class Form1 Form { public Form1() { Text = "MdxCreateMesh"; ClientSize = new Size(1280, 720); MaximizeBox = false; FormBorderStyle = FormBorderStyle.FixedSingle; } } } MdxCreateMesh.cs using System; using System.Collections.Generic; using System.Drawing; using System.Threading; using System.Windows.Forms; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using Microsoft.DirectX.DirectInput; namespace MdxCreateMesh { class MdxCreateMesh IDisposable { Form1 form; PresentParameters pp; Microsoft.DirectX.Direct3D.Device dev; Microsoft.DirectX.Direct3D.Font font; Microsoft.DirectX.DirectInput.Device keyboard; List CustomVertex.PositionNormal vertexList = new List CustomVertex.PositionNormal (); List short indexList = new List short (); Mesh mesh; Mesh meshBox; Mesh meshSphere; GraphicsStream adjacencyBox; // 隣接性情報 int[] adjacency; // fps int fpsSec; int fpsDraw = 0; int fpsCount = 0; // カメラ float camDist = 10; int camLat = 30; int camLon = 210; public bool DXInitialize(Form1 topLevelForm) { try { form = topLevelForm; // キーボードデバイスの初期化 keyboard = new Microsoft.DirectX.DirectInput.Device(SystemGuid.Keyboard); keyboard.SetCooperativeLevel(form, CooperativeLevelFlags.NonExclusive | CooperativeLevelFlags.Background); keyboard.Acquire(); // Direct3Dデバイス作成 pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SwapEffect.Discard; pp.AutoDepthStencilFormat = DepthFormat.D16; pp.EnableAutoDepthStencil = true; dev = new Microsoft.DirectX.Direct3D.Device(0, Microsoft.DirectX.Direct3D.DeviceType.Hardware, form, CreateFlags.HardwareVertexProcessing, pp); // フォントの作成 FontDescription fd = new FontDescription(); fd.Height = 24; fd.FaceName = "MS ゴシック"; font = new Microsoft.DirectX.Direct3D.Font(dev, fd); dev.Transform.Projection = Matrix.PerspectiveFovLH(Geometry.DegreeToRadian(45), (float)dev.Viewport.Width / (float)dev.Viewport.Height, 1, 100); // ライト //dev.RenderState.Lighting = false; dev.RenderState.Ambient = Color.FromArgb(0x7f, 0x7f, 0x7f); dev.Lights[0].Type = LightType.Directional; dev.Lights[0].Direction = Vector3.Normalize(new Vector3(1, -2, 3)); dev.Lights[0].Diffuse = Color.FromArgb(0xff, 0xff, 0xff); dev.Lights[0].Ambient = Color.FromArgb(0x7f, 0x7f, 0x7f); dev.Lights[0].Enabled = true; dev.Lights[0].Update(); CreateMesh(); return true; } catch (Exception e) { MessageBox.Show(e.Message, "MdxCreateMesh", MessageBoxButtons.OK, MessageBoxIcon.Error); return false; } } void CreateMesh() { meshBox = Mesh.Box(dev, 1, 1, 1, out adjacencyBox); meshSphere = Mesh.Sphere(dev, 0.5f, 16, 8); CreateBox(-0.5f, 0.5f, -0.5f, 0.5f, -2.5f, 5); // 胴体 CreateBox(-5, 5, -0.4f, -0.2f, -1, 1); // 主翼 CreateBox(-2, 2, 0.2f, 0.3f, 3.5f, 4.5f); // 水平尾翼 CreateBox(-0.05f, 0.05f, 0.5f, 1.5f, 4, 5); // 垂直尾翼 CreateBox(-0.3f, 0.3f, 0.5f, 1, -0.5f, 1.5f); // 風防 int numVertices = vertexList.Count; mesh = new Mesh(numVertices * 3 / 2, numVertices, MeshFlags.Managed, CustomVertex.PositionNormal.Format, dev); using (VertexBuffer vb = mesh.VertexBuffer) { GraphicsStream data = vb.Lock(0, 0, LockFlags.None); data.Write(vertexList.ToArray()); vb.Unlock(); } using (IndexBuffer ib = mesh.IndexBuffer) { ib.SetData(indexList.ToArray(), 0, LockFlags.None); } adjacency = new int[3 * mesh.NumberFaces]; mesh.GenerateAdjacency(0.01f, adjacency); } void CreateBox(float x1, float x2, float y1, float y2, float z1, float z2) { int numVertices = vertexList.Count; // 頂点リスト Vector3[] box = { new Vector3(x2, y2, z1), new Vector3(x2, y2, z2), new Vector3(x2, y1, z1), new Vector3(x2, y1, z2), new Vector3(x1, y1, z2), new Vector3(x1, y2, z2), new Vector3(x1, y1, z1), new Vector3(x1, y2, z1), }; Vector3 center = new Vector3((x1 + x2) / 2, (y1 + y2) / 2, (z1 + z2) / 2); for (int i = 0; i 8; i++) { vertexList.Add(new CustomVertex.PositionNormal( box[i], Vector3.Normalize(box[i] - center))); } // 索引リスト short[] indices = { 0, 1, 2, 3, 2, 1, // +X面 4, 5, 6, 7, 6, 5, // -X面 0, 7, 1, 5, 1, 7, // +Y面 4, 6, 3, 2, 3, 6, // -Y面 0, 2, 7, 6, 7, 2, // +Z面 4, 3, 5, 1, 5, 3, // -Z面 }; for (int i = 0; i 36; i++) { indexList.Add((short)(numVertices + indices[i])); } } public void Render() { if (form.WindowState == FormWindowState.Minimized) return; dev.RenderState.ZBufferEnable = true; dev.RenderState.ZBufferWriteEnable = true; // キー入力 const int delta = 2; KeyboardState state; state = keyboard.GetCurrentKeyboardState(); if (state[Key.Escape]) { form.Close(); return; } if (state[Key.Up]) camLat = Math.Min(camLat + delta, 89); if (state[Key.Down]) camLat = Math.Max(camLat - delta, -89); if (state[Key.Left]) camLon = (camLon + delta) % 360; if (state[Key.Right]) camLon = (camLon + (360 - delta)) % 360; if (state[Key.PageUp]) camDist -= 0.1f; if (state[Key.PageDown]) camDist += 0.1f; if (state[Key.S] state[Key.LeftControl]) { if (SaveMesh()) { MessageBox.Show("保存しました。", "MdxCreateMesh"); } } // fps fpsDraw++; int sec = DateTime.Now.Second; if (fpsSec != sec) { fpsCount = fpsDraw; fpsDraw = 0; fpsSec = sec; } // カメラ位置 Vector3 pos; float rad = Geometry.DegreeToRadian(camLat); pos.Y = (float)Math.Sin(rad) * camDist; float r = (float)Math.Cos(rad) * camDist; rad = Geometry.DegreeToRadian(camLon); pos.Z = (float)Math.Cos(rad) * r; pos.X = (float)Math.Sin(rad) * r; dev.Transform.View = Matrix.LookAtLH(pos, new Vector3(), new Vector3(0, 1, 0)); // バックバッファのクリア dev.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.CornflowerBlue, 1.0f, 0); dev.BeginScene(); // メッシュ描画 Material mat = new Material(); dev.Transform.World = Matrix.Translation(0, 0, 0); mat.DiffuseColor = new ColorValue(0.0f, 0.8f, 0.0f); mat.AmbientColor = new ColorValue(0.0f, 0.3f, 0.0f); dev.Material = mat; mesh.DrawSubset(0); dev.Transform.World = Matrix.Translation(0, -2, 0); mat.DiffuseColor = new ColorValue(0.0f, 0.0f, 0.8f); mat.AmbientColor = new ColorValue(0.0f, 0.0f, 0.3f); dev.Material = mat; meshBox.DrawSubset(0); dev.Transform.World = Matrix.Translation(0, 2, 0); mat.DiffuseColor = new ColorValue(0.8f, 0.0f, 0.0f); mat.AmbientColor = new ColorValue(0.3f, 0.0f, 0.0f); dev.Material = mat; meshSphere.DrawSubset(0); string text = string.Format("fps={0} lat={1} lon={2} dist={3 f1}", fpsCount, camLat, camLon, camDist); font.DrawText(null, text, 0, 0, Color.White); // バックバッファを表画面に反映 dev.EndScene(); try { dev.Present(); } catch (DeviceLostException) { ResetDevice(); } } void ResetDevice() { int result; if (!dev.CheckCooperativeLevel(out result)) { switch ((ResultCode)result) { case ResultCode.DeviceLost Thread.Sleep(10); break; case ResultCode.DeviceNotReset dev.Reset(pp); break; default form.Close(); break; } } } bool SaveMesh() { try { ExtendedMaterial[] mtrl = new ExtendedMaterial[0]; mesh.Save(@"C \tmp\mesh.x", adjacency, mtrl, XFileFormat.Text); meshBox.Save(@"C \tmp\box_2.x", adjacencyBox, mtrl, XFileFormat.Text); return true; } catch (Exception e) { MessageBox.Show(e.Message, "エラー"); return false; } } public void Dispose() { if (font != null) { font.Dispose(); } } } }
https://w.atwiki.jp/bemani2sp/pages/1818.html
GENRE TITLE ARTIST bpm notes CLEAR RATE MYSTERIOUS ROCK RESISTANCE セリカ 184 679 n%(yyyy/mm/dd) 攻略・コメント 名前 コメント
https://w.atwiki.jp/false999/pages/27.html
HTML5のvideoタグの利用時に使用すると便利なライブラリ 通常videoタグではブラウザごとの対応コーデックが統一されておらず、複数のフォーマットの動画を用意する必要がある。 また、html5非対応ブラウザに対しては、FlashやSilverlightなどで対応するようにする必要がある。 その際にvideoタグでの動画再生とFlash等での再生でUIが異なることが問題の一つとしてある。 MediaElement.jsはそれらに統一のUIを提供してくれる。 HTML5 VideoまとめとMediaElement.js スマートフォン向けHTML5のVIDEOタグを使った動画再生 ~MediaElement.js編~ MediaElement公式
https://w.atwiki.jp/touhoukashi/pages/2365.html
【登録タグ B CALEN EUROBEAT HOLIC II Nana Takahashi SOUND HOLIC デザイアドライブ 幻想★あ・ら・もーど 曲 西宮れん】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/ozisan7/pages/42.html
Elements(MAXIMIZERLIVEVer.) 全員 Ah--- 奥 Ah 遠い昔 奥 福(下) この星に降りた 影 聖なるメシア 描いた ブループリント忘れてる誰もがみんな 影 きた(下) 悲しみで 遠藤 天空を仰いで 遠以外 風を纏って 遠藤 祈りをささげよう 遠以外 出でよシルフィー 遠藤 太陽大地 奥(上) 遠 精霊の声がひびく 奥 影 眠れない夜は星をつかんで スターライト抱きしめる 遠 福 湧き上がる力 目覚めるときを見逃すな 奥 きた 深い霧たとえ道を閉ざしても All out 風を起こせ 痛みはきっと 福 強くなる君への 全員 gift --2-- どんな指名を背負ってるのか きた わからなくてもいい ただ 前を見る 福 あなたたちはひとつ 福以外 アルケーの夢 福 魂に届く声 福以外 出でよさらまんだあ 奥 福 繋いだ手のぬくもりを炎に変え 奥 影 眠れない夜にいざなう悪夢 ダークネス 焼き払う 遠 福 もしも堕天使の放つ矢に射抜かれても 奥 きた ながした血を汚しはしないさ Always そばにいるよ 眠るがいい 福 友よ絆ずっと 全員 Ever 奥 天空を仰いで 奥以外 おなじ宇宙で 奥 祈りを捧げよう 奥以外 生きるElements 遠 奥 命護る精霊の声が響く 奥 影 眠れない夜は月に寄り添いムーンライト 抱かれよう 遠 福 降り注ぐ力目覚めるときを見逃すな 奥 きた 深い霧たとえ道を閉ざしても all right 描いた地図 思い出せる 福 強くなる君への 全員 Gift Ah ここに集う選ばれし者よ
https://w.atwiki.jp/pyopyo0124/pages/25.html
CHAPTER X UP CHAPTER XII CHAPTER XI Anne s Impressions of Sunday-School "Well, how do you like them?" said Marilla. Anne was standing in the gable room, looking solemnly at three new dresses spread out on the bed. One was of snuffy colored gingham which Marilla had been tempted to buy from a peddler the preceding summer because it looked so serviceable; one was of black-and-white checkered sateen which she had picked up at a bargain counter in the winter; and one was a stiff print of an ugly blue shade which she had purchased that week at a Carmody store. She had made them up herself, and they were all made alike--plain skirts fulled tightly to plain waists, with sleeves as plain as waist and skirt and tight as sleeves could be. "I ll imagine that I like them," said Anne soberly. "I don t want you to imagine it," said Marilla, offended. "Oh, I can see you don t like the dresses! What is the matter with them? Aren t they neat and clean and new?" "Yes." "Then why don t you like them?" "They re--they re not--pretty," said Anne reluctantly. "Pretty!" Marilla sniffed. "I didn t trouble my head about getting pretty dresses for you. I don t believe in pampering vanity, Anne, I ll tell you that right off. Those dresses are good, sensible, serviceable dresses, without any frills or furbelows about them, and they re all you ll get this summer. The brown gingham and the blue print will do you for school when you begin to go. The sateen is for church and Sunday school. I ll expect you to keep them neat and clean and not to tear them. I should think you d be grateful to get most anything after those skimpy wincey things you ve been wearing." "Oh, I AM grateful," protested Anne. "But I d be ever so much gratefuller if--if you d made just one of them with puffed sleeves. Puffed sleeves are so fashionable now. It would give me such a thrill, Marilla, just to wear a dress with puffed sleeves." "Well, you ll have to do without your thrill. I hadn t any material to waste on puffed sleeves. I think they are ridiculous-looking things anyhow. I prefer the plain, sensible ones." "But I d rather look ridiculous when everybody else does than plain and sensible all by myself," persisted Anne mournfully. "Trust you for that! Well, hang those dresses carefully up in your closet, and then sit down and learn the Sunday school lesson. I got a quarterly from Mr. Bell for you and you ll go to Sunday school tomorrow," said Marilla, disappearing downstairs in high dudgeon. Anne clasped her hands and looked at the dresses. "I did hope there would be a white one with puffed sleeves," she whispered disconsolately. "I prayed for one, but I didn t much expect it on that account. I didn t suppose God would have time to bother about a little orphan girl s dress. I knew I d just have to depend on Marilla for it. Well, fortunately I can imagine that one of them is of snow-white muslin with lovely lace frills and three-puffed sleeves." The next morning warnings of a sick headache prevented Marilla from going to Sunday-school with Anne. "You ll have to go down and call for Mrs. Lynde, Anne." she said. "She ll see that you get into the right class. Now, mind you behave yourself properly. Stay to preaching afterwards and ask Mrs. Lynde to show you our pew. Here s a cent for collection. Don t stare at people and don t fidget. I shall expect you to tell me the text when you come home." Anne started off irreproachable, arrayed in the stiff black- and-white sateen, which, while decent as regards length and certainly not open to the charge of skimpiness, contrived to emphasize every corner and angle of her thin figure. Her hat was a little, flat, glossy, new sailor, the extreme plainness of which had likewise much disappointed Anne, who had permitted herself secret visions of ribbon and flowers. The latter, however, were supplied before Anne reached the main road, for being confronted halfway down the lane with a golden frenzy of wind-stirred buttercups and a glory of wild roses, Anne promptly and liberally garlanded her hat with a heavy wreath of them. Whatever other people might have thought of the result it satisfied Anne, and she tripped gaily down the road, holding her ruddy head with its decoration of pink and yellow very proudly. When she had reached Mrs. Lynde s house she found that lady gone. Nothing daunted, Anne proceeded onward to the church alone. In the porch she found a crowd of little girls, all more or less gaily attired in whites and blues and pinks, and all staring with curious eyes at this stranger in their midst, with her extraordinary head adornment. Avonlea little girls had already heard queer stories about Anne. Mrs. Lynde said she had an awful temper; Jerry Buote, the hired boy at Green Gables, said she talked all the time to herself or to the trees and flowers like a crazy girl. They looked at her and whispered to each other behind their quarterlies. Nobody made any friendly advances, then or later on when the opening exercises were over and Anne found herself in Miss Rogerson s class. Miss Rogerson was a middle-aged lady who had taught a Sunday-school class for twenty years. Her method of teaching was to ask the printed questions from the quarterly and look sternly over its edge at the particular little girl she thought ought to answer the question. She looked very often at Anne, and Anne, thanks to Marilla s drilling, answered promptly; but it may be questioned if she understood very much about either question or answer. She did not think she liked Miss Rogerson, and she felt very miserable; every other little girl in the class had puffed sleeves. Anne felt that life was really not worth living without puffed sleeves. "Well, how did you like Sunday school?" Marilla wanted to know when Anne came home. Her wreath having faded, Anne had discarded it in the lane, so Marilla was spared the knowledge of that for a time. "I didn t like it a bit. It was horrid." "Anne Shirley!" said Marilla rebukingly. Anne sat down on the rocker with a long sigh, kissed one of Bonny s leaves, and waved her hand to a blossoming fuchsia. "They might have been lonesome while I was away," she explained. "And now about the Sunday school. I behaved well, just as you told me. Mrs. Lynde was gone, but I went right on myself. I went into the church, with a lot of other little girls, and I sat in the corner of a pew by the window while the opening exercises went on. Mr. Bell made an awfully long prayer. I would have been dreadfully tired before he got through if I hadn t been sitting by that window. But it looked right out on the Lake of Shining Waters, so I just gazed at that and imagined all sorts of splendid things." "You shouldn t have done anything of the sort. You should have listened to Mr. Bell." "But he wasn t talking to me," protested Anne. "He was talking to God and he didn t seem to be very much inter- ested in it, either. I think he thought God was too far off though. There was a long row of white birches hanging over the lake and the sunshine fell down through them, way, way down, deep into the water. Oh, Marilla, it was like a beautiful dream! It gave me a thrill and I just said, `Thank you for it, God, two or three times." "Not out loud, I hope," said Marilla anxiously. "Oh, no, just under my breath. Well, Mr. Bell did get through at last and they told me to go into the classroom with Miss Rogerson s class. There were nine other girls in it. They all had puffed sleeves. I tried to imagine mine were puffed, too, but I couldn t. Why couldn t I? It was as easy as could be to imagine they were puffed when I was alone in the east gable, but it was awfully hard there among the others who had really truly puffs." "You shouldn t have been thinking about your sleeves in Sunday school. You should have been attending to the lesson. I hope you knew it." "Oh, yes; and I answered a lot of questions. Miss Rogerson asked ever so many. I don t think it was fair for her to do all the asking. There were lots I wanted to ask her, but I didn t like to because I didn t think she was a kindred spirit. Then all the other little girls recited a paraphrase. She asked me if I knew any. I told her I didn t, but I could recite, `The Dog at His Master s Grave if she liked. That s in the Third Royal Reader. It isn t a really truly religious piece of poetry, but it s so sad and melancholy that it might as well be. She said it wouldn t do and she told me to learn the nineteenth paraphrase for next Sunday. I read it over in church afterwards and it s splendid. There are two lines in particular that just thrill me. "`Quick as the slaughtered squadrons fell In Midian s evil day. I don t know what `squadrons means nor `Midian, either, but it sounds SO tragical. I can hardly wait until next Sunday to recite it. I ll practice it all the week. After Sunday school I asked Miss Rogerson--because Mrs. Lynde was too far away--to show me your pew. I sat just as still as I could and the text was Revelations, third chapter, second and third verses. It was a very long text. If I was a minister I d pick the short, snappy ones. The sermon was awfully long, too. I suppose the minister had to match it to the text. I didn t think he was a bit interesting. The trouble with him seems to be that he hasn t enough imagination. I didn t listen to him very much. I just let my thoughts run and I thought of the most surprising things." Marilla felt helplessly that all this should be sternly reproved, but she was hampered by the undeniable fact that some of the things Anne had said, especially about the minister s sermons and Mr. Bell s prayers, were what she herself had really thought deep down in her heart for years, but had never given expression to. It almost seemed to her that those secret, unuttered, critical thoughts had suddenly taken visible and accusing shape and form in the person of this outspoken morsel of neglected humanity. CHAPTER X UP CHAPTER XII 今日 - | 昨日 - | Total - since 05 June 2007 last update 2007-06-05 01 27 34 (Tue)
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攻撃・毒 強化・回復 増殖・生産 特殊 対設置 Mutationで付加されるスキル ※ アクティブスキル(カードを置いた後、手動で発動)のみ掲載。 ※ 使用カードは、Upgrade版が同じ場合は省略。 攻撃・毒 名称 効果 使用カード Devour 自分よりHPが小さいクリーチャーを食べ、自分を攻撃+1/HP+1する。 Gra - OtyughTim - Scarab Ignite 全クリーチャーに1ダメージ与え、相手本体に20ダメージ与える。使用後このカードは消滅する。 Air - Unstable Gas Infection 指定したクリーチャーに毒1を与える。 Dar - Parasite Inflate 指定したクリーチャーに毒1を与える。 Wat - Toadfish Sniper 指定したクリーチャーに3ダメージ与える。 Air - Owl's Eye Paradox 対象クリーチャーを攻撃力>HPなら一撃死させる。 Ent - Maxwell's Demon Poison 相手本体に毒1を与える。 Wat - Chrysaora 強化・回復 名称 効果 使用カード Ablaze 自分に攻撃+2する。毎ターン使える。 Ear - Graviton Fire EaterFir - Fire Spirit Adrenaline 指定したクリーチャーの攻撃回数を増やす。 Lif - Green Nymph Dive 1ターン攻撃力が2倍になる。魔法で攻撃力Upしている分にも適応される。 Lig - PegasusAir - Wyrm Evolve Shrieker(8/3)に進化。 Ear - Graboid Growth 成長。自身を攻撃+2/HP+2する。毎ターン使える。 Lif - Forest SpiritFir - Lava Golem Hatch ランダムで別のクリーチャーに変化する。 Tim - Fate Egg Heal 指定したクリーチャーのHPを5回復する。 Lig - Guardian Angel Immortality 指定したクリーチャーを、魔法やスキルの対象とならないようにする。※自身の成長スキルは可能。盾からの反撃は受ける。 Tim - Anubis Immortal 指定したクリーチャーを、魔法やスキルの対象とならないようにする。※自身の成長スキルは可能。盾からの反撃は受ける。 Aet - Turquoise Nymph Lycanthropy 自身を攻撃+5/HP+5させる。(1度だけ) Ent - Lycanthrope Improved Mutation 指定したクリーチャーを攻撃力/HPを強化したMutantに変化させる。 Ent - Fallen Druid 増殖・生産 名称 効果 使用カード Deja Vu 自身のコピーを1体作る。 Tim - Deja Vu FireFfly Fireflyを生成する。 Air - Firefly Queen Luciferine 自軍のスキルの無いクリーチャー全てに、毎ターン1 ポイント生成する能力を付加する。 Lig - White Nymph Nymph's tears 指定した柱を1枚消費し、その柱と同属性のNymphを生み出す。 Wat - Nymph Queen Photosynthesis 2 Lifポイント生成する。 Lif - Rustler Unstable Gas Unstable Gasを生成する。 Air - Blue Nymph 特殊 名称 効果 使用カード Aflatoxin 指定したクリーチャーに毒2を与え、死亡後はmalignant cellに変える。 Dea - Grey Nymph Antimatter 指定したクリーチャーの攻撃力を反転する。 Ent - Purple Nymph Black Hole 相手の全属性ポイントを3ずつ奪い、自分の本体HPを回復する。 Gra - Amber Nymph Burrow 潜る。攻撃されないが攻撃力は半減する。地上に戻ることも可能。 Ear - AntlionEar - ShriekerDar - Devourer等 Congeal 指定したクリーチャーを凍らせて4ターン行動停止させる。 Wat - Arctic Octopus Freeze 指定したクリーチャーを凍らせて3ターン行動停止させる。 Wat - Arctic Squid Gravity Pull (指定したクリーチャーまたは自身に)重力場を付加し、本体に対する攻撃を代わりに受けさせる。 Gra - Armagio Hasten 追加でカードを1枚引く。 Tim - Golden HourglassTim - Sundial Liquid Shadow 指定したクリーチャーに毒1を与え、吸血鬼にする。 Dar - Black Nymph Lobotomize 指定したクリーチャーのスキルを消す。 Aet - Lobotomizer Mutation 指定したクリーチャーにMutationをかける。※Abomination 50% ,Mutant 40% ,即死 10%※Mutantとは外見、ステータス、スキルがランダムなクリーチャー。 Ent - Fallen Elf Petrify 指定したクリーチャーをHP+20し、6ターン行動停止させる。 Ear - Anburn Nymph Precognition 相手の手札を覗き見する。追加でカードを1枚引く。 Tim - Golden Nymph Psionic wave 指定したクリーチャーのスキルを消す。 Air - Mind Flayer Rage 指定したクリーチャーを攻撃+5/HP-5する。 Fir - Red Nymph Reverse Time 指定したクリーチャーを退場させ、次に引くカードにさせる。 Tim - Eternity 対設置 名称 効果 使用カード Destroy 指定した設置型カードを破壊する。 Ear - Pulverizer Steal 柱や武器などの設置型カードを盗み、自分の物として利用する。 Ent - Mutationより Tsunami 指定した柱カードを3枚破壊する。 Wat - Trident Mutationで付加されるスキル .
https://w.atwiki.jp/keroro00innovator/pages/3100.html
Visible Elf Visible Elf アーティスト 愛島セシル(鳥海浩輔)&天草シオン(山下大輝) 発売日 2016年11月9日 レーベル b-green デイリー最高順位 6位(2016年11月9日) 週間最高順位 6位(2016年11月15日) 月間最高順位 21位(2016年11月) 年間最高順位 160位(2016年) 初動売上 8995 累計売上 12287 収録内容 曲名 タイアップ 視聴 1 Visible Elf うたの☆プリンスさまっ♪ マジLOVEレジェンドスター 劇中歌 2 甘美なるアルカディア うたの☆プリンスさまっ♪ マジLOVEレジェンドスター キャラソン 3 導き光 ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 11/15 6 新 8995 8995 2 11/22 16 ↓ 1689 10684 3 11/29 ↓ 612 11296 4 12/6 356 11652 2016年11月 21 新 11652 11652 5 12/13 635 12287 関連CD JUSTICE IMPULSE Lovely Eyes マジLOVEレジェンドスター
https://w.atwiki.jp/chex/pages/301.html
Procedure for Participation in Tournament Procedure for Participation in TournamentWhat’s Tournament? How to Transmit and Receive Data? How to Participate? What’s Tournament? The tournament is an event that each player gathers with their own team and fight for a championship. However it’s difficult that we actually gather to transmit and receive data, and there are few possibilities that the developer of CHE plans an event to us. So the tournaments begin under a form that someone of players hold it and that the others participate in it. How to Transmit and Receive Data? Fortunately for us, there is an official uploader managed directly by the developer. An organizer looks for participants with this uploader. Moreover an unofficial uploader is given to us by volunteers. How to Participate? When you participate in tournaments, you should CAREFULLY read notes about them. The following is an example of participation in a tournament. 1. Acquisition of SATLOKE’s Account You need to acquire previously an SATLOKE’s account before notice of tournaments because a man often gets pressed just before a deadline. If you access http //satloke.jp/en/index.php?l=english and register, you can use all the SATLOKE’s systems. In addition you should decide your owner name when you register so as to correspond with your player name used in CHE. You can always vary your owner name and player name. Please be carefull so as not to forget or lose your ID and password. Organizer’s Request We want you to vary a default player name “Player” in order to avoid confusion.Please name your player name as uniquely as possible. 2.Making Your Team You must prepare your team conforming to tournament’s regulations. Please name your OKEs. Moreover please name your team. Moreover please register your team’s emblem too. (The ranking table becomes beautiful.) Moreover please paste an emblem on your OKE as well. (The replay becomes attractive.) Lastly please set the locked or unlocked of your OKE’s software. 3.Saving Team Data Folder First, please save your team data the folder for saving in order to copy it into a PC. (In CHE you can.) Organizer’s Request We want you to vary a default file name “TEAM + number” in order to avoid confusion.Please name your file name as uniquely as possible. 4.Upload Team Data onto SATLOKE After you log in SATLOKE, please upload your team data according to a procedure. I think it good for you to previously upload your team data when you are busy just before a deadline. Please refer to the following if you don’t know how to connect PC to PSP or how to upload. http //satloke.jp/en/guide/index.html In addition if you attach SATLOKE tags to a template of tournament referring Explanation of SATLOKE tags(sorry, still untranslated), you can express your policy how you want to deal with your team as owner. In CHP a state that there is every time a debut man continued over 4 years. A state in CHE is similar to the state, tournaments is heating up due to them. Participation is more important than winning. It’s not too much to say that participation in tournaments is a main part of this game. Let’s participate without reserve!
https://w.atwiki.jp/titanquest/pages/537.html
Geras Walking Stick 日本語訳:ゲーラス ウォーキング スティック 性能 127 ~ 137 Base Cold Damage 攻撃速度 とても遅い(AE) Speed Slow 55% Pierce Resistance 44% Elemental Resistance 58% Poison Resistance +27 Intelligence +315 Health +186 Energy +1.5 Energy Regeneration per second +97% Casting Speed -20% Movement +109% Increase in Projectile Speed ラヴィッジ・オブ・タイム +2(AE) Required Player Level 39 Required Intelligence 434 解説 PierceとElementalのResistanceが稼げる上、 CastingSpeedも上がる。 杖メインの場合はIncreaseProjectileSpeedも魅力的である。 Movementが大きく減じられるが、戦闘時に切り替えれば問題ない。 攻撃用のメインとして十分使える。 但し、戦闘中にコレを使う場合は移動がとろくなっていることを忘れないように。